Spiritus Astrum [P0-B12]: p1520: Towards Early Access
I have created animated explosions for several of the capital ships in the game.
The ships can now fragment into pieces, with each piece becoming a rigidbody object in the game.
This effect looks quite good.
I haven’t added any explosion effects, etc, but I can do this later.
I have also conducted more extensive tests with the exploration, persistence, and AI systems in the world.
I discovered and fixed a few bugs, but everything was mostly ok.
I also fixed a very annoying bug with the GUI on the shuttles not allowing the player to click on or scroll items in the navigation list.
Finally, I spent several days improving the LLM integration in the project.
I improved both the gui, and the backend code, to not only fix bugs but add additional features.
This LLM integration is now quite usable, if the user has access to a model that they can run reliably on their hardware.



