P0-B6: Part 1311: Debugging, Improvements
I have added a lot more features to the 2D nav map, including the ability to zoom the map in and out. This is a vital ability for this project given the large scale of the solar systems that I am dealing with. I am also working on additional features such as the ability to […]
P0-B6: Part 1310: Debugging, Improvements
I have fixed a few more issues with the navigation system, and made some improvements. The next step, other than more testing, is to improve the guis and make them more user friendly. I need to add more information to them to inform the user of what is going on in the world, and add […]
P0-B6: Part 1309: Debugging, Improvements
After extensive work, the navigation changes have been mostly implemented. I still have a lot of testing to do, but the core mechanics are mostly working. The player can now navigate to any position or stellar object in world space, and persistently. IE, the players position in the world and on all of the maps […]
P0-B6: Part 1308: Debugging, Improvements
I am working on improving the space sim mechanics in the project, and adding better guis and navigation mechanics. This will, first of all, make it easier for the player to navigate around the world, and second of all, the new guis will make it easier to test and debug the world. I have already […]
P0-B6: Part 1307: Debugging, Improvements
The 2D map and space sim testing is still going well. I have yet to add a correct fuel cost for travelling within systems using the new autopilot system, and I have some other bugs to fix as well, but overall, it looks like the space sim mechanics are working well, and the new guis […]
P0-B6: Part 1306: Debugging, Improvements
The 2D nav map is functional, and I have also added basic autopilot to the game. I can now rotate the ship toward a stellar object and travel to it in real time, with the 2D map properly showing the player movement. The radar map is always displayed with the player at the center, while […]
P0-B6: Part 1305: Debugging, Improvements
I intend to improve the guis while I improve the rest of the space sim. They need to be more easily readable, and provide more information to the user, while still being world space. I am adding a 2D nav map now, which should be a lot easier for navigation than a 3D Radar style […]
P0-B6: Part 1304: Debugging, Improvements
The next step for my main project is to improve the space sim elements. The first goal of this is add a more complex autopilot system for the capital ships. Currently, when engaging the autopilot within star systems, the player moves instantly. I want to add the ability for the AI to automatically pilot the […]
