P0-B6: Part 1313: Debugging, Improvements
It may be necessary to spawn AI entities, and possibly stellar objects like stars, planets, etc, witha reduced-height z axis.
So, the X and Y axis would be the entire length of the solar system, but the Z height (Or, Y-height in unity) would be much shorter.
This would mean that the game is still a 3D game, but the guis can be designed to show almost all relevant information using just the XY plane. This will make gui interaction, etc, much easier.
The AI can now be spawned, and moved, correctly at any location within the solar system, the issues with 32-bit precision have been solved.
The AI movement patterns, etc, are also working.
There are, however, quite a few minor issues with the guis and the AI movement. These changes and improvements will take several weeks to implement properly, since they are quite complex, but the space simulation part of the project should work a lot better once they are done.


