P0-B5: Part 1295: Debugging, Improvements
The interior of the Vanguard 2 is now basically done. I may add some more minor details later, but this can be done after the main hull is modelled, since these items are separate from the main hull. I have now started on the exterior hull of the ship, and I plan to add a […]
P0-B5: Part 1294: Debugging, Improvements
The modelling for the Vanguard 2 is going well. I have added all of the major details to the interior, and fixed some existing issues with the model. The next goal is to finalise the minor details with the interior hull and compartments, and then I can work on the exterior. I can then work […]
P0-B5: Part 1293: Debugging, Improvements
The Vanguard 2 model is close to being finished. I think I can get the modelling done this month. I have fixed some existing issues with the mesh geometry, and I have added some detail work and some improvements. There is some more geometry to add, and some more minor details that I would like […]
P0-B5: Part 1292: Debugging, Improvements
I have basically finished with the City NPC improvements now. This has gone well, and the cities have improved dramatically in terms of their aesthetics, and the options the player has for exploring and surviving in cities. The next goal is to try to finish the modelling for the new player ship model. The current […]
P0-B5: Part 1291: Debugging, Improvements
I have made extensive improvements to the AI interaction systems. The player can now attempt to intimidate, bribe, and negotiate with the AI during conflicts, in addition to fighting them. I have also added additional functionality, such as the AI dropping items when injured, etc, and I have fixed other bugs, etc, as well.
P0-B5: Part 1290: Debugging, Improvements
The new AI events are more or less done. It took some time to get the core mechanics for this feature working, but the system seems reasonably solid now. I still have some improvements to add, and I want to add more options for the player to choose from, but the basic system is now […]
P0-B5: Part 1289: Debugging, Improvements
I have completed another round of playtesting, and everything seemed to work more or less ok. There were some minor bugs, but these were fixed. The next goalis to add some more random events to the cities. I want to randomly spawn groups of AI enemies at certain points in the city, that the player […]
P0-B5: Part 1288: Debugging, Improvements
I have made several improvements, and fixed several bugs, with the AI graph and navigation system that I am using. The paths that the AI is following now use linear interpolation, so they are much smoother and more natural looking. I have also improved the graph detection algorithm, so that the AI can better detect […]
