P0-B6: Part 1312: Debugging, Improvements
I have made further improvements to the guis, and I have started working with the next major improvement, which is to the AI navigation and logic.
I discovered a bug here that occurs when AI ships spawn far from the player, their position does not update correctly because they are so far from the origin.
This has been fixed, this wasn’t too serious.
I am now in the process of adding different AI search patterns that the player will need to predict and avoid.
Currently, the AI spawns close to the players ship, but I want to change this so that the AI spawns at random in the system, at a location that could be far from the player.
The player will then need to plot a course using the guis to avoid, or intercept, the AI.
These improvements will take quite a long time.


