P0-B6: Part 1303: Debugging, Improvements
I have made substantial progress with importing Daz3D facial animation into unity. These animations use blendshapes, which don’t seem to work with “Humanoid” rigs in unity, but do work with “Generic” rigs. The problem is that regular full-body animations don’t work with generic rigs, so the only solution that I can see for now is […]
P0-B6: Part 1302: Debugging, Improvements
I have done some testing with the workflow from makehuman to unity, and it seems to work ok, but I will need to spend more time on it before I can commit to using it for character generation. I am also experimenting with exporting complex facial animations to unity using Daz3D characters. This is not […]
P0-B6: Part 1301: Debugging, Improvements
I am researching the next phase of the project. I would like to look at procedural generation of creatures, but this could be a feature that is too advanced for the time being. Games like “Spore” generally use “marching cubes” for their creatures, which I have worked with before, but this is likely not going […]
P0-B6: Part 1300: Debugging, Improvements
The modelling for the new player controlled ship is now basically done. There may be a few minor things to improve, and some minor details to add, but this can be done quickly. The next step is to prepare it for exporting. This will mean dividing the mesh into compartments, and unwrapping everything. This will […]
P0-B6: Part 1299: Debugging, Improvements
The modelling for the Vanguard-2 should be done in a day or so. I just need to finalise a few of the elements, and make some changes to the hull greeble, and then add some geometry to cover the seams between the interior and exterior. I can then prepare the model for export, and test […]
P0-B5: Part 1298: Debugging, Improvements
The model for the new player controlled ship should be basically done this week, but it will need a lot of work to clean it up and prepare it for exporting, unwrapping, texturing, etc. I will do this next week. I have finished all hull details, interior and exterior, and I have divided the exterior […]
P0-B5: Part 1297: Debugging, Improvements
I am still working on the model for the new player controlled starship. I have finalised the design for it, and I have solved most of the problems that I had with the design. I was going to have a smoothed hull, but the problem with this is that if the hull is smoothed and […]
P0-B5: Part 1296: Debugging, Improvements
Most of the major details for the exterior are added, including the landing legs, etc. I still have quite a bit of work to do with finishing the model. There are some details left to add, and I want to add some greeble, and some smoothing, as well as some machinery, etc, but this should […]
