AI: Running Large Language Models: System Specs
I have recently become very intersted in running AI Large language Models (LLM’s). With a view to furthering my research in this area, I have been planning a build for a machine dedicated to AI inference. My goal is to be able to run 70b models at Q6 or even Q8 quants with a tk/s […]
Spiritus Astrum [P0-B9]: p1459: Early Access
I have finished the basics of the new story mission. The basic triggers and events now work, the next step is to add more gameplay and story elements. These gameplay elements will require quite a lot of thought. So far, the game relies on mostly survival and crafting elements for it’s core gameplay loop, but […]
Spiritus Astrum [P0-B9]: p1458: Early Access
I have been testing and improving the next story mission/quest for the game. The main elements of the story work, it’s just a matter of adding the supporting gameplay logic. This is going quite well, the project is designed to be easily extensible for exactly this reason. Once I get the quest functional, I can […]
Spiritus Astrum [P0-B9]: p1457: Spiritus Astrum Early Access
I have been testing the second main story in the game. This was finished in concept, but is not fully done. The next goal is to finalise this story. It should, hopefully, be about 2-3 hours of content. The game is currently arranged into multiple stories, with a different one being chosen based on the […]
Spiritus Astrum [P0-B9]: p1456: Spiritus Astrum Early Access
I have decided on the basic plan for the Early Access release of Spiritus Astrum. The goal is to have about 10 hours of main story content, plus more procedural content, as well as to improve the art, fix bugs, etc, before I go into early access. It shouldn’t take an excessive amount of time […]
Spiritus Astrum [P0-B9]: p1455: Spiritus Astrum Demo
The demo is going quite well. There were a few bugs found, however these were fixed. I am now reasonably confident the the demo is stable and I am not expecting any other major issues. I have also added clickable links to the demo startup screen, to make navigation to web URLs easier. The next […]
Spiritus Astrum [P0-B8]: p1454: Spiritus Astrum Demo
The steam Space Exploration fest (Which Spiritus Astrum is entered in) will go live on the 2nd of September, and run until the 9th. I am hoping that the demo will do ok during this period, and that there are no more bugs or issues that I haven’t discovered! Once the next fest is over, […]
Spiritus Astrum [P0-B8]: p1453: Spiritus Astrum Demo
I have identified some minor issues with the demo, which I have fixed with an updated build. One of these bugs could have been preventing players from starting a game, but this should be resolved now. I intend to add more help menus, tutorials, etc, at a later stage, the learning curve is quite steep.