Spiritus Astrum [P0-B13]: p1546: Towards Early Access
I have completed an entire test run of the game in the build. There were a few issues found, almost all of them related to the fact that the build runs faster than the editor, so timed events, etc, can sometimes happen out of sequence. The rest of the issues were pre-existing issues that I […]
Spiritus Astrum [P0-B13]: p1545: Towards Early Access
I have added over 20 achievements to the game, along with simple artwork for them. Most of these achievements are connected to the games three campaigns, with a few extra ones as well. I will be adding more achievements later, but these should be enough for Early Access. I have also added a “Debug” menu […]
Spiritus Astrum [P0-B13]: p1544: Towards Early Access
I have fixed several long standing and intermittent bugs in the project. One of the fixes is a little messy but it works quite well for the moment. These bugs were related to the floating origin system, and the checkpoint saving/loading system. The checkpoint system in particular needs to be extensively tested, since it is […]
Spiritus Astrum [P0-B13]: p1543: Towards Early Access
I have been doing a lot of debugging, and have finished another complete test run of the third campaign. I have fixed a large number of bugs and made a lot of improvements to the AI system and persistent object spawning, as well as the campaign system. The space combat system has also received some […]
Spiritus Astrum [P0-B13]: p1542: Towards Early Access
I have added a new filter mode to the shuttle’s guis that allows the player to scan for mission objectives. This is vital in eliminating visual clutter while the player is trying to navigate to the next objective. I have also fixed some bugs with the filter and nav systems, and made some other improvements. […]
Spiritus Astrum [P0-B13]: p1541: Towards Early Access
This week, I have fixed several more bugs with the third Campaign. I have also added more comments and interactions from the players allies, and improved the damage system in the game. I have also made some improvements to the way text messages are displayed in the game. There are still a few bugs left […]
WAN Video And Phantom 14B in ComfyUI Issues
I have recently been working with WAN 2.2 for AI video generation in comfyui. One of the workflows that I experimented with was the Phantom Wan 14B Workflow that is included in comfyui as a default template. However, I had two issues with this workflow. Firstly, when the “base_precision” is set to the default of […]
Spiritus Astrum [P0-B13]: p1540: Towards Early Access
I have finished another complete retest of the third Campaign. There were quite a few bugs founds, since it’s been a while since the last complete test, but most of the issues are either minor bugs or optimisation issues. There are also some difficult balancing issues, which will need to be looked at in the […]
