![Spiritus Astrum [P0-B10]: p1486: Towards Early Access Spiritus Astrum [P0-B10]: p1486: Towards Early Access](https://i.imgur.com/Eo993Fp.jpeg)
Spiritus Astrum [P0-B10]: p1486: Towards Early Access
I have now added support for friendly fighters within the space combat sim. Friendly fighters will launch with the player and follow them until enemy fighters are discovered, then break and attack the enemy. Enemy fighters will also randomly target both the player and allied fighters. This should be one of the last core mechanics […]
![Spiritus Astrum [P0-B10]: p1485: Towards Early Access Spiritus Astrum [P0-B10]: p1485: Towards Early Access](https://i.imgur.com/uDQH3Po.jpeg)
Spiritus Astrum [P0-B10]: p1485: Towards Early Access
I have mostly completed the core mechanics changes for the new story that I am working on. I am adding a new capital ship, which, while not directly controllable by the player, will need to move over long distances and high speeds. It will also need to change zones (Star Systems). The player will also […]
![Spiritus Astrum [P0-B10]: p1484: Towards Early Access Spiritus Astrum [P0-B10]: p1484: Towards Early Access](https://i.imgur.com/r895xdE.jpeg)
Spiritus Astrum [P0-B10]: p1484: Towards Early Access
I am currently working on adding another control object for the new story. The player won’t be able to control this directly (Like the existing capital ship), however it will serve as the main capital ship for the player for the duration of the new story. It is possible to launch and retrieve small fighter […]
![Spiritus Astrum [P0-B10]: p1483: Towards Early Access Spiritus Astrum [P0-B10]: p1483: Towards Early Access](https://i.imgur.com/Rw7HPit.jpeg)
Spiritus Astrum [P0-B10]: p1483: Towards Early Access
Most of the code for the new space combat mechanics is done. I had some issues with projectiles, not working properly with the floating origin system, but I have finally solved these issues. I have added new features and UI improvements to the space combat system, as well as guided missiles (For both players and […]
![Spiritus Astrum [P0-B10]: p1482: Towards Early Access Spiritus Astrum [P0-B10]: p1482: Towards Early Access](https://i.imgur.com/hTyEZjb.jpeg)
Spiritus Astrum [P0-B10]: p1482: Towards Early Access
I have added a shield effect to enemy star fighters, and I have added them to the existing tracking/nav map screen. I have also made improvements to the nav map screen to allow the player to filter in/out enemy fighters. The players shuttle also has shields too, and a “hull strength” value that will cause […]
![Spiritus Astrum [P0-B10]: p1481: Towards Early Access Spiritus Astrum [P0-B10]: p1481: Towards Early Access](https://i.imgur.com/5BYmyx5.jpeg)
Spiritus Astrum [P0-B10]: p1481: Towards Early Access
I am continuing to work on the art and art concepts, as well as the story, for the early access release of the project. In addition, I have started added more gameplay features to the game. I have started work on improving the space combat section of the game. I am adding in the ability […]
![Spiritus Astrum [P0-B10]: p1480: Towards Early Access Spiritus Astrum [P0-B10]: p1480: Towards Early Access](https://i.imgur.com/Yk5ODju.jpeg)
Spiritus Astrum [P0-B10]: p1480: Towards Early Access
I am still working on the concept art for the next story campaign in Spiritus Astrum. So far, it is going reasonably well, although there will be quite a lot of art to add, in addition to support logic, etc, etc. I am working on adding new vehicles (Although not all will be driveable) in […]
![Spiritus Astrum [P0-B10]: p1479: Towards Early Access Spiritus Astrum [P0-B10]: p1479: Towards Early Access](https://i.imgur.com/pjnRbh2.jpeg)
Spiritus Astrum [P0-B10]: p1479: Towards Early Access
The next phase in the project is to add all of the art assets that I will need for the early access campaigns. This willl include more NPC/enemy types, and hopefully additional uniforms, etc, for the player, as well as more enemies, and environment art. I have been working on some concepts for the new […]