Spiritus Astrum [P0-B14]: p1551: Towards Early Access
The NPCAI system has been further tested and improved. I discovered some issues with it on the last run, and I have since fixed several bugs and added some new navigation and local object avoidance features. There is still some work to be done here though. I have also fixed several other bugs that were […]
Spiritus Astrum [P0-B14]: p1550: Towards Early Access
I have added some improvements to the existing NPCAI and Companion AI systems, and improved the filtering of objects on the HUD, and I have made some improvements to the mission triggers in the third campaign. I also completed another full retest of the third campaign. Even though I did discover some new bugs, the […]
Spiritus Astrum [P0-B14]: p1549: Towards Early Access
I have fixed almost all of the bugs that I needed to fix after the last test run. One of the main improvements was to add better support for AI navigation when the player is within a complex structure (Ie, when the player could be above or below the AI, etc). I also made several […]
Spiritus Astrum [P0-B13]: p1548: April 2026 Update
Another update on the progress of Spiritus Astrum Spiritus Astrum is progressing well, and an Early Access release should not be too far off. The games three campaigns are basically done, with hopefully just testing and debugging left to do. The campaigns will feature a combination of survival, crafting, space exploration and space combat. There […]
Spiritus Astrum [P0-B13]: p1547: Towards Early Access
I have added two more achievements to the game, both for the third Campaign. I have also fixed a lot of bugs and added some extensive improvements. Some minor issues that were causing console spam have been fixed, and I have improved the engine effects for all ships. I have also tweaked and improved the […]
Spiritus Astrum [P0-B13]: p1546: Towards Early Access
I have completed an entire test run of the game in the build. There were a few issues found, almost all of them related to the fact that the build runs faster than the editor, so timed events, etc, can sometimes happen out of sequence. The rest of the issues were pre-existing issues that I […]
Spiritus Astrum [P0-B13]: p1545: Towards Early Access
I have added over 20 achievements to the game, along with simple artwork for them. Most of these achievements are connected to the games three campaigns, with a few extra ones as well. I will be adding more achievements later, but these should be enough for Early Access. I have also added a “Debug” menu […]
Spiritus Astrum [P0-B13]: p1544: Towards Early Access
I have fixed several long standing and intermittent bugs in the project. One of the fixes is a little messy but it works quite well for the moment. These bugs were related to the floating origin system, and the checkpoint saving/loading system. The checkpoint system in particular needs to be extensively tested, since it is […]
