Spiritus Astrum [P0-B14]: p1553: Towards Early Access
I have improved the “Decoy” system for space fighters. There is now a visible “Missile Lock” warning indicator, allowing the player to know more easily when to fire decoys. I have also improved, and fixed some issues, with the targeting and combat systems. The story campaign has seen some slight changes and improvements, mostly with […]
Spiritus Astrum [P0-B14]: p1552: Towards Early Access
I have added nav objects to assist the player in moving around on board their capital ship, and I have fixed some issues with the ally and enemy AI. A minor issue with the players missiles not registering collision with enemies under some circumstances was also fixed. I have also done another complete retest of […]
The Top 20 Games Of All Time: Part 1
As an avid, life-long gamer, I decided to honour my hobby by creating a list of my all time favourite games. Originally, the list was supposed to be a Top-10, but I simply couldn’t pick just 10, there are too many games that needed to be on the list! So, I cheated a little, and […]
Spiritus Astrum [P0-B14]: p1551: Towards Early Access
The NPCAI system has been further tested and improved. I discovered some issues with it on the last run, and I have since fixed several bugs and added some new navigation and local object avoidance features. There is still some work to be done here though. I have also fixed several other bugs that were […]
Spiritus Astrum [P0-B14]: p1550: Towards Early Access
I have added some improvements to the existing NPCAI and Companion AI systems, and improved the filtering of objects on the HUD, and I have made some improvements to the mission triggers in the third campaign. I also completed another full retest of the third campaign. Even though I did discover some new bugs, the […]
Spiritus Astrum [P0-B14]: p1549: Towards Early Access
I have fixed almost all of the bugs that I needed to fix after the last test run. One of the main improvements was to add better support for AI navigation when the player is within a complex structure (Ie, when the player could be above or below the AI, etc). I also made several […]
Spiritus Astrum [P0-B13]: p1548: April 2026 Update
Another update on the progress of Spiritus Astrum Spiritus Astrum is progressing well, and an Early Access release should not be too far off. The games three campaigns are basically done, with hopefully just testing and debugging left to do. The campaigns will feature a combination of survival, crafting, space exploration and space combat. There […]
Spiritus Astrum [P0-B13]: p1547: Towards Early Access
I have added two more achievements to the game, both for the third Campaign. I have also fixed a lot of bugs and added some extensive improvements. Some minor issues that were causing console spam have been fixed, and I have improved the engine effects for all ships. I have also tweaked and improved the […]
