Spiritus Astrum [P0-B14]: p1669: Final Preparations
I am just a week away from the EA release of Spiritus Astrum.
I have added some new weapons and effects, as well as some upgrades and improvements to the valkyrie fighter in the third campaign.
I have also made some minor quality of life improvements to the game, including adding more lights, etc, to some of the capital ships.
I am now working on some final debugging, and on a new trailer for the game. There have been extensive improvements since the last trailer, so I think it’s time for a new one.
I did find some minor issues while gathering footage from the trailer, but these should be fixed in a day or so.
The last major issue is the price. I am still not sure what price I want to set for Spiritus Astrum.
It will either be 4.99 USD, or free.
The goal with the project is not to make a profit, however my concern is that if I release the game for free, people will think it’s low quality, or full of microtransactions, upsells, etc (Which it isn’t).
I will decide on a final price very shortly.
