Spiritus Astrum [P0-B14]: p1662: Towards Early Access
I have tested and improved the random quest system in the game. This is very simple at the moment, and needs to be improved, but it is functional.
I have also improved the GUI’s in the startup menu to make them simpler and easier to understand, and made some minor improvements to the main in-game guis.
The games documentation has been improved, with quite a lot of new detail added. It is available HERE. I have also added buttons and menus to more quickly access the in-game help documentation.
The campaigns (Especially the multiplayer campaigns) have had safety checks added to prevent some abilities and features from being available when they shouldn’t be.
The multiplayer/master server now has a user limit of 20 concurrent users. This is quite low, but the server has not been stress tested extensively, so I want to keep the concurrent users as low as possible until it has been properly tested under real world conditions.
The biggest improvement that I have made is with the game balancing for the third campaign. I have made several improvements here, and I am in the process of testing them. So far the game feels much more balanced than it was previously.
I have also fixed some small issues that I discovered while testing.
Finally, I had added a GUI to the capital ship in campaign 3 to allow the player to view a description and statistics for all of their ships weapons.
