Weekly Update: 29/12/2013: Artillery, Laser Illuminator, Emergent AI.
This week I mostly finished Artillery, the simple game I am working on. I created a new projectile type (a homing projectile) and created some new levels, in addition to fixing some bugs and doing some texturing. I started the project principally to force myself to improve my knowledge of vectors, 3D Mathematics, and […]
Weekly Update: 22/12/2013: Fast Fourier Transform, IR Laser Illuminator, Fluid Dynamics, Resonant Inductive Coupler, Emergent AI, Artillery
This week I finished the Fast Fourier Transform and data recorder program (Project 115). There are a few improvements and GUI additions I would need to make before I would consider releasing it, but it does what I designed it to do. I also bought the parts for an IR laser illuminator, in the […]
Project 130 Computational Fluid Dynamics posted as free Resource
I have decided to release my Computational Fluid Dynamics code as a free resource for users of the Torque 3D game engine. My resource can be found here: http://www.garagegames.com/community/blogs/view/22519 I have duplicated the text of the resource below. This resource adds support for “metablobs” to T3D. This can allow for very realistic […]
P-115 Signal Recorder and Data Analysis Program: Results
I have reached the point where I can test my program on real signals that I have picked up from a radio transmitter I build with an Arduino. I tuned the radio to 89.62 Mhz, and recorded two signals: One with the antenna disconnected (which should be picking up almost entirely background noise) and another […]
Genetic Algorithm Example Program and Source code download
I have prepared my Genetic Algorithm Example application for upload. I used the QT library to develop the application, but the executable should run on almost any Windows system, whether QT installed or not. The executable is located HERE. The source files are located HERE. A code listing with comments follows, refer to my earlier […]
Artificial Intelligence, Genetic Algorithms, Conway’s Game of Life
I have always been interested in Artificial Intelligence, and I spent several years working on AI related projects, including Neural Networks, Genetic Algorithms, and Logical Inference programs, as well as Game AI such as path finding techniques and decision making for games. I spent a lot of time creating “chatterbots”, basically AI programs designed […]
Weekly Update: 15/12/2013: Fast Fourier Transform, Data Visualisation, Genetic Algorithms, Conway’s Game of Life
This week I almost finished my Signal Recorder and Data Analyser, I just need to put some finishing touches to it and test it with some real data. I put the program through some fairly extensive testing with sample data, and it seems to be running quite well. Calculating the fundamental frequency is usually […]
P-115 Signal Recorder and Data Analysis Program
My FFT Program is now more or less functionally complete. I am very happy with the way it has progressed. I can now display and navigate through a long signal, and then run Fast Fourier Transform analysis on that signal. I can then produce a graph of the Real and Imaginary Components of the […]
