Star Commander Update: 16/3/2014: Level Design, Texturing, Debugging
I have now completely finished the level design and art assets for the first release of this project. Art is not my primary skill, so they may not be as good as art assets that a professional artist would create, but I think they will do quite well for this stage of the project. All […]
Star Commander Update: 9/3/2014: Level Design, Structure Modelling
I spent most of this week working on my IRC program, it took a lot longer than I thought. But I did do some work on the Level Design and Structure Modelling for the first release of this project. Since this release of the game will not have randomly generated levels (future versions certainly will) […]
Project 138: IRC Client Program
I hadn’t intended to start this project, but I just got the idea for it and thought it would be a simple one-day project. It actually took most of the week, but I did learn a lot, and hopefully I can reuse this knowledge in other aspects of my work. The program is a simple […]
Star Commander Update: 2/3/2014: Debugging, mySQL Database, Animations, Ranks
I spent much of this week debugging and stabilising the code base. I am nearing a releasable state with this project. It will be an early Alpha state, but still playable. I also implemented a mySQL database in Torque3D. This is actually very easy to do, however care must be taken to avoid breaching the […]
Thermal Imager: Progress Update 2
I have made some progress here. In additon to adding some support for colour coded heat images (although not full RGB colour) I have managed to stitch together several images to form one single image. The images below show my early attempts at this. The image quality and resolution are low, but you should be […]
Star Commander: 23/2/2014 Update: Debugging, Game Rules, Level Design.
This week was mostly about bug fixes. I spent a lot of time working on the targeting, aiming, and firing code. Users now have the ability to fire on objects and terrain as well as on enemies. This could be important tactically, because a user may guess that an enemy is in a certain location […]
Project 137: Star Commander: Level Design, Debugging
This week, I made significant progress on the level design for Star Commander. The terrain file was already done (although not textured), but I made extensive modifications to it to accommodate the layout of the level. The map features six spawn points, three of which will begin in the control of each team. The map […]
Thermal Imager: Progress Update 1
I have received the MLX 90620 thermopile and my Pan and Tilt servo system for this project, and I have come up with a simple concept test of the idea. It was relatively easy to wire up the thermopile, and connect it to the arduino. It took a little more work to communicate with it […]
