Star Commander Update: 9/3/2014: Level Design, Structure Modelling
I spent most of this week working on my IRC program, it took a lot longer than I thought. But I did do some work on the Level Design and Structure Modelling for the first release of this project.
Since this release of the game will not have randomly generated levels (future versions certainly will) and each team has three different spawn points, I need to carefully place cover obejcts (such as bunkers, etc) and visual obstructions (such as walls, debris, etc) to provide a challenging playing field, which is fair for both teams.
I intend to finish all texturing and modelling next week.




