Weekly Update: 23/3/2014: Thermal Imager, Online Store, DataVault, Icarus II, Nickel Iron Battery, Electronic Logbook
I was involved with a lot of different projects this week. I have two more new projects that are currently in the research phase, I will announce these shortly. In addition to those, I have had to rethink my Thermal Imager project. I intend make a more detailed post on this soon, but in short, […]
T3D Multiplayer game debugging
I am at the point where I am reading to begin preliminary testing of my latest game, Star Commander. I have already done most of the testing that I can do over the LAN, but I have not been able to test the game over the internet. This seems to be because of how networking […]
Data storage to last 100 years: part 1
I have previously created a “DataCache” (Posts are Here) , which is basically a solar-powered Data storage device with a wireless (bluetooth) radio for data transmission. Data is accessed by any Android phone with a bluetooth chip installed, and of course, apps could be written for other devices as well. The prototype device which I […]
Star Commander Update: 16/3/2014: Level Design, Texturing, Debugging
I have now completely finished the level design and art assets for the first release of this project. Art is not my primary skill, so they may not be as good as art assets that a professional artist would create, but I think they will do quite well for this stage of the project. All […]
Star Commander Update: 9/3/2014: Level Design, Structure Modelling
I spent most of this week working on my IRC program, it took a lot longer than I thought. But I did do some work on the Level Design and Structure Modelling for the first release of this project. Since this release of the game will not have randomly generated levels (future versions certainly will) […]
Project 138: IRC Client Program
I hadn’t intended to start this project, but I just got the idea for it and thought it would be a simple one-day project. It actually took most of the week, but I did learn a lot, and hopefully I can reuse this knowledge in other aspects of my work. The program is a simple […]
Star Commander Update: 2/3/2014: Debugging, mySQL Database, Animations, Ranks
I spent much of this week debugging and stabilising the code base. I am nearing a releasable state with this project. It will be an early Alpha state, but still playable. I also implemented a mySQL database in Torque3D. This is actually very easy to do, however care must be taken to avoid breaching the […]
Thermal Imager: Progress Update 2
I have made some progress here. In additon to adding some support for colour coded heat images (although not full RGB colour) I have managed to stitch together several images to form one single image. The images below show my early attempts at this. The image quality and resolution are low, but you should be […]
