Weekly Update: 5/1/2014: Star Commander, Laser Illuminator
I spent the vast majority of this week working on my new game project, Star Commander. I modelled, rigged, textured, and began the animations of the main character model in the game. For the initial release, I will probably just have one of these, with different skins for each team. The character will need a […]
Project 137: Star Commander
After coming to the end of my previous game project, I wanted to work on something slightly different. I had an idea for an extensive and complicated game, which would no doubt take a long time to reach any kind of releasable state. Instead of jumping straight into a huge project like this, I decide […]
Project 136: Thermal Imager
I have been interested in night vision technology for some time, and I own a basic night vision monocular (Yukon Optics NVMT Spartan). I have also improved it by buying new lenses, and building some IR lasers, which significantly improve it’s range and accuracy. This is a standard “image intensifier” type device, which means it […]
Weekly Update: 29/12/2013: Artillery, Laser Illuminator, Emergent AI.
This week I mostly finished Artillery, the simple game I am working on. I created a new projectile type (a homing projectile) and created some new levels, in addition to fixing some bugs and doing some texturing. I started the project principally to force myself to improve my knowledge of vectors, 3D Mathematics, and […]
Weekly Update: 22/12/2013: Fast Fourier Transform, IR Laser Illuminator, Fluid Dynamics, Resonant Inductive Coupler, Emergent AI, Artillery
This week I finished the Fast Fourier Transform and data recorder program (Project 115). There are a few improvements and GUI additions I would need to make before I would consider releasing it, but it does what I designed it to do. I also bought the parts for an IR laser illuminator, in the […]
Project 130 Computational Fluid Dynamics posted as free Resource
I have decided to release my Computational Fluid Dynamics code as a free resource for users of the Torque 3D game engine. My resource can be found here: http://www.garagegames.com/community/blogs/view/22519 I have duplicated the text of the resource below. This resource adds support for “metablobs” to T3D. This can allow for very realistic […]
P-115 Signal Recorder and Data Analysis Program: Results
I have reached the point where I can test my program on real signals that I have picked up from a radio transmitter I build with an Arduino. I tuned the radio to 89.62 Mhz, and recorded two signals: One with the antenna disconnected (which should be picking up almost entirely background noise) and another […]
Genetic Algorithm Example Program and Source code download
I have prepared my Genetic Algorithm Example application for upload. I used the QT library to develop the application, but the executable should run on almost any Windows system, whether QT installed or not. The executable is located HERE. The source files are located HERE. A code listing with comments follows, refer to my earlier […]
