Star Commander Update: 16/3/2014: Level Design, Texturing, Debugging
I have now completely finished the level design and art assets for the first release of this project. Art is not my primary skill, so they may not be as good as art assets that a professional artist would create, but I think they will do quite well for this stage of the project.
All of the bunkers, walls, etc are fully functional cover objects, the player will be able to instruct their squad members to take cover behind them, and they will receive bonuses to their defensive and offensive stats. They will also be able to hide behind certain buildings and terrain features, allowing them to sneak up on enemies.
I also did some debugging. I am now quite close to a point where I can begin online testing of this game.











































