Weekly Update 24/11/2013: Artillery!, Operational Amplifier, Arduino Radio Receiver
I have decided to start doing weekly updates of all my current projects, instead of waiting until I have finished or made a major breakthrough to make a post. This week I spent some time debugging Artillery! and I created an inventory system for it and created some new art assets and new projectile types, […]
Project 114: VLF Antenna Phase 1 Final Report
I have finally finished phase one of my VLF Antenna Project. I am generally happy with the results, the antenna worked, and I did get some definite radio atmospheric activity from the audio amplifier. However, my attempts to digitise this data have not been very successful. I attempted to use an Operational Amplifier (OpAmp) to […]
Project 132: Autostereoscopic Holographic display
I have always wanted to create a “holodeck” or a completely immersive virtual reality environment. This is not yet possible with current technology, but various advancements have come close. The limiting factor in most cases in cost, however, I have discovered a simple method of creating a vert low cost 3D hologram. Firstly, I need […]
Update: Artillery!Debugging, and Additional Game Features, and new projects!
This week I spent most of my time debugging and testing the codebase for Artillery. I am behind schedule on this, especially as there are still quite a few small and not-so-small jobs to do, such as an inventory system, several additional projectile options, support for teams, new levels, and the art assets for the game. However, […]
Dynamic and Emergent Content in Computer Games: Part One
I have been thinking recently about the potential for increased use of dynamic and emergent content and related techniques in game, particularly with regards to story and plot development during the game itself. Firstly, a description of what I see as a serious problem in the gaming industry. I am speaking here about story driven […]
Vector Mathematics (and Matrix Operations)
I have noticed that with several of my most recent projects I have had to deal with vector mathematics and matrix operations quite a lot. I used this form of mathematics in college, but it was never my strongest point. However, after working on the Icarus Rocket Simulator, and on Artillery! I have developed what […]
Project 131: Artillery! Update: Bug Fixes, Gui Additions, Ai, and Wind
I am now coming close to achieving feature completion with this project. I have added a menu which shows an analysis of the previous shot taken by the player, making it easier to adjust the settings for the subsequent shots. This allows the game world to be bigger, and shots to be taken over longer […]
System Instability, Slowdowns, Blue Screens, and faulty RAM
I lost quite a bit of time this week due to major system instabilities I was getting on my main work machine. I was getting frequent Blue Screens, with seemingly random causes. I initially assumed the problem was due to a problem with Flash on my firefox browser, because switching to Chrome actually fixed the […]
