Virtual Wind Tunnel (OpenFOAM)
While involved with designing and prototyping various ideas of mine (Most notably my Icarus Rocket) it became apparent that a virtual wind tunnel would be a very useful tool. There are very few products out there that I could find, but the best one seemed to be Autodesk Flow Design (Formerly Project Falcon). This product […]
P-148: Heist: Update 8 Level Design
This week my main goal was to finalise the level design for Heist. I haven’t finished creating all of the art assets yet, but I have a detailed schematic of the level map. I have tried to include as many diverse elements as possible, from guards, to cameras, and motion sensors to laser fences. I […]
P-149: Firefox Extension (Advanced Search Feature)
I had an idea for an advanced search feature which I wanted to try out. This feature basically searches through a block of text for a search term, and will find the term even if it is obfuscated or misspelled. It does this by searching through a block of characters at a time, and comparing […]
P-148 Heist: Update 8: Climbing, Crouching, Hacking
This week I implemented a hacking minigame to allow the player to access server computers and open doors. It is essentially a login screen which the player can hack using a “fake” hacking tool, which will decrypt the password. This takes time, and the password will change every time is it interrupted. The length of […]
Concept: Aero(and Hydro)ponics for Farming in Arid Regions
Aeroponics is the growing of plants or crops in air, as opposed to soil, or water (such as in hydroponics). It works by suspending crops in a tank containing a nutrient rich solution. This solution is then sprayed onto the crops at regular intervals (In Hydroponics, the crops are actually immersed in the solution). Both […]
Concept: The Ekranoplan
The Ekranoplan (Wiki) is a type of Ground-Effect Vehicle. It is essentially an aircraft, which flies just meters off of the surface of the ground, using a cushion of air to provide additional lift. These vehicles are amphibious, but can only travel over a flat surface. The are predominately used over water and ice, although […]
3D Printing: Useful Tools for Preparing/Testing a Model
I have been creating and testing 3D Models for the purposes of 3D printing for some time now. One of the problems that I have discovered is in testing the model before sending it to the printer. I have had several orders cancelled (and refunded) due to issues. Most of these issues were due to […]
P-148 Heist Update 7: Remote Camera, Inventory, Final Coding
I have got most of the coding done for this project, and I am ready to start the art and gui’s, as well as the final level design. I have added a Remote Camera to the players inventory. This is an camera object which can be thrown a reasonable distance. When it lands, the player […]
