P-150: Ekranoplan: Candidate CFD models
I have completed most of the CAD modelling of the prospective ekranoplan models. I have created six different models to test in the OpenFOAM wind tunnel. One with a Standard delta wing (the length of the tip chord being 0) , one with a trapezoidal delta wing (with tip chord being 10% of the root […]
P-150: Ekranoplan: Mathematics and Preliminary Wing Planforms
I have completed the calculations for the wings of the supersonic ekranoplan. I have come up with a series of options, all of which I intend to test in openFOAM. I have two wing plan forms: Delta, and Trapezoidal delta. I may also creae an Ogival or Compound delta wing. With each of these two […]
(P150) Sears-Haack Body: Inventor Model
The Sears-Haack body is the shape which has the lowest possible wave drag while travelling at supersonic speeds, and is therefor the optimum shape for a vehicle operating at these speeds. At low speeds, the majority of drag on a flying vehicle is induced and parasitic drag. At Transonic and Supersonic speeds the effects of […]
OracleVM and CAELinux: Setup and Testing with OpenFOAM: Part 2
I have succeded in configuring OpenFOAM to load my own custom models. This was relatively complex, but I can now load models at will into OpenFoam for analysis. I still need to spend some more time researching the various dictionaries and configurations files that OpenFOAM uses for it’s analysis, as well as the various options […]
OracleVM and CAELinux: Setup and Testing with OpenFOAM
I have succeeded in getting OpenFOAM working. I wasn’t able to install it correctly on windows, despite several attempts, but I did discover an excellent distribution of Linux called CAELinux. This distribution is designed for engineers and programmers, and comes with a whole host of tools, including OpenFOAM. It also has code editors, the Arduino […]
Virtual Wind Tunnel (OpenFOAM)
While involved with designing and prototyping various ideas of mine (Most notably my Icarus Rocket) it became apparent that a virtual wind tunnel would be a very useful tool. There are very few products out there that I could find, but the best one seemed to be Autodesk Flow Design (Formerly Project Falcon). This product […]
P-148: Heist: Update 8 Level Design
This week my main goal was to finalise the level design for Heist. I haven’t finished creating all of the art assets yet, but I have a detailed schematic of the level map. I have tried to include as many diverse elements as possible, from guards, to cameras, and motion sensors to laser fences. I […]
P-149: Firefox Extension (Advanced Search Feature)
I had an idea for an advanced search feature which I wanted to try out. This feature basically searches through a block of text for a search term, and will find the term even if it is obfuscated or misspelled. It does this by searching through a block of characters at a time, and comparing […]
