P-148 Heist Update 6: Triggers, Remote Camera, Level Design
This week I finally found a solution for the trigger issue I was having. I am now using raycasts between nodes embedded in my models to determine collision. This works very well with laser fences and laser triggers, and does not seem to cause any noticable performance hit. I basically include two dummy nodes in […]
P-148 Heist Update 5: Level Design, Animated Lasers, Triggers.
Most of this week was spent on implementing new gameplay features, such as the animated lasers shown in the videos and pictures below. I am quite happy with these, I think they look great. They come in two versions: visible red lasers, and invisible lasers, which can only be seen when using the alternate vsion […]
P-148 Heist Update 4: Artificial Intelligence, Lighting, visibility and hiding, lockpicking.
I have complete the vast majority of the Artificial Intelligence for this project. Ai Guards will now follow a predefined path through a level, searching for players with their light. They will also respond to sounds, such as walking or running, in their vicinity. If the guard spots the player, the game ends. Players are […]
Object Highlighting Resource Posted on GarageGames
I have posted this feature as a resource on GarageGames. It can be viewed HERE. This is the text of the tutorial from the resource: This resource is a very useful addition for highlighting objects using a PostFX shader. When turned on, the screen will change to black and white, except for designated objects […]
P-148 Heist Update 3: Object Highlighting Post FX
I have completed the object hightlighting feature, and I am extremely pleased with it. I have created a black and white shader which shows specified objects highlighted in bright red. This will be used to highlight security systems such as alarms, cameras, etc to the player. This could be used to detect hidden traps, like […]
P-148 Heist Update 2 (Full-Screen Shader, Post FX,Object Selection and Highlighting)
One of the features of this project will be an alternate vision system, similiar to, for example, thermal vision or night vision. It will be possible for the player to select certain types of objects and have them show up brightly in a particular colour. For example, Security cameras could show up as blue, guards […]
P-148 Heist Update 1
I have been working quite hard on the concept demo of my latest game project. I have completed the basic level design, as well as impleemented many of the games core features, including alarm systems, tools, breakable glass, and doors. The player is able to use a variety of tools to gain information about the […]
Organic Battery (Adenosine Triphosphate Battery)
The human body is “powered”, essentially, by a substance called Adenosine Triphosphate (ATP). This substance is regarded as the “energy unit” of life. To use this energy source to, for example, contract a muscle, ATP is converted to Adenosine Diphosphate (ADP), resulting in a release of energy. Over time, ADP can be converted back into […]
