Object Highlighting Resource Posted on GarageGames
I have posted this feature as a resource on GarageGames. It can be viewed HERE. This is the text of the tutorial from the resource: This resource is a very useful addition for highlighting objects using a PostFX shader. When turned on, the screen will change to black and white, except for designated objects […]
P-148 Heist Update 3: Object Highlighting Post FX
I have completed the object hightlighting feature, and I am extremely pleased with it. I have created a black and white shader which shows specified objects highlighted in bright red. This will be used to highlight security systems such as alarms, cameras, etc to the player. This could be used to detect hidden traps, like […]
P-148 Heist Update 2 (Full-Screen Shader, Post FX,Object Selection and Highlighting)
One of the features of this project will be an alternate vision system, similiar to, for example, thermal vision or night vision. It will be possible for the player to select certain types of objects and have them show up brightly in a particular colour. For example, Security cameras could show up as blue, guards […]
P-148 Heist Update 1
I have been working quite hard on the concept demo of my latest game project. I have completed the basic level design, as well as impleemented many of the games core features, including alarm systems, tools, breakable glass, and doors. The player is able to use a variety of tools to gain information about the […]
Organic Battery (Adenosine Triphosphate Battery)
The human body is “powered”, essentially, by a substance called Adenosine Triphosphate (ATP). This substance is regarded as the “energy unit” of life. To use this energy source to, for example, contract a muscle, ATP is converted to Adenosine Diphosphate (ADP), resulting in a release of energy. Over time, ADP can be converted back into […]
New Game Project: P-148: Heist
My latest project is a stealth based first person game which I am calling “Heist”. The basic object of the game is to break into a number of secure facilities in different environments, such as banks, vaults, labs, etc, and steal a certain object or objects from them. These facilities would be guarded by a […]
Word Clouds for Phoenix Game Development.com
I have been working my way through some online training provided by Social Talent. This is aimed mostly at the recruitment field, but there is a lot of useful information about Search Engine Optimisation, and profile (LinkedIn, Facebook, etc) optimisation. One of the tools I have learned about is Wordle. This website is a free […]
Visibility Animation Tutorial with 3DS Max
This is a short tutorial detailing the steps needed to create a visibility animation with 3DS Max, by adding a visibility track. This is the easiest way I have found to do this, and is perfect for animating muzzle flashes in particular, as well as any kind of relatively simple animation where a mesh or […]
