Spiritus Astrum [P0-B9]: p1469: Towards Early Access
I have been mostly focusing on the combat system this week. I have added several improvements to the Target Gui, such as more information, and background highlighting. I have also improved the players scanning tool to make it easier for them to find important objects in the world, and I fixed some bugs related to […]
Spiritus Astrum [P0-B9]: p1468: Towards Early Access
I have added some new features to the story generator and dialog system for SpiritusAstrum. It is not possible to have certain “locked” dialog branches that can then be unlocked as a result of the players actions. These dialog branches can also trigger in-game events, other dialog options, etc. I have also added a simple […]
Spiritus Astrum [P0-B9]: p1467: Early Access
This week, I conducted a full retest of the new story for Spiritus Astrum. There were some issues found, but these were all minor. I made some minor improvements to the story system, including better support for saving and loading, and persistence, etc. There were also other minor issues that I had that were also […]
Spiritus Astrum [P0-B9]: p1466: Early Access
This week, the main goal was to finish working on adding the new features to the story. This has now been done. I have added the ability for multiple vehicles to appear during the story events, however, even though Spiritus Astrum has support for multiple vehicles at this point, but this support has not been […]
AI: Estimated token generation rates for selected model sizes (and algorithm to calculate same)
Following on from my previous post on AI, I have come up with a very rudimentary algorithm to try to estimate the token generation rates that my AI rig will be able to produce when it is built. Algorithm The algorithm that I am using here is simple. The token generation rate is, very roughly, […]
Phoenix Game Development.Com: Undergoing Updates
Phoenix Game Development.com is currently undergoing a major renovation. The site hasn’t been updated in quite a lot of time, and I am in the process of improving both the look and feel and the backend.It may take a little time to finalise all of this, and there may be some downtime while I am working […]
AI: Memory Bandwidth comparison for selected DDR4 CPU’s
Introduction As I mentioned in my previous post (HERE), I have purchased a Threadripper PRO 3955WX CPU for the purposes of building an LLM inference machine. However, I have since discovered that there is a serious issue with using some Threadripper and Epyc CPU’s (Including the 3955wx) for this purpose. The issue is that these […]
Spiritus Astrum [P0-B9]: p1465: Early Access
I have added support for more advanced scanning, and improved the navigation beacons, etc, in the game. I have also been working on improving procedural objects, etc, to allow for easier and more powerful integration into the story system. I am relatively close to finishing the improvements to the new story. At that point, I […]
