Spiritus Astrum [P0-B10]: p1490: Towards Early Access
I have now finished 7 of the 10 or so missions that will be in the third campaign in Spiritus Astrum.
I am still working with simple programmer art, and I have not added all of the story triggers, etc, etc, but I am making good progress.
I have made improvements to the NPC’s and AI in the campaign missions to hopefully add some more depth to the story and gameplay, as well as fixed some bugs, etc.
I was concerned about the AI navgrids, etc, since I spent a lot of time adding my own custom extensions to the A* pathfinding project (Designed to work better for non y-up, dynamic worlds), but they actually work fine. There is one minor issue where a graph will not generate properly if another graph is being created at the same time, but this is not serious.
I have also improved the story logic slightly.
The next goal is to try to finish all of the missions with the next few weeks. One of them in particular will be quite difficult.





