Spiritus Astrum [P0-B10]: p1487: Towards Early Access
I have begun working on the implementation of the third main story for Spiritus Astrum.
The first two missions of the new story are now basically done. The artwork is not done yet, I am just using placeholder art, but the triggers and code for the first two missions are done.
I have added multiple enemy types, objectives, mission types, zone changes, and placeholders for story scenes, etc.
In addition, I have improved and extended the AI and space combat features in the game (Although I haven’t done any balancing yet).
My plan is to try to get the entire story done at some point next month, and then I can spend some time testing and retesting it before working on the artwork.
So far, it seems to be going well, and it seems quite promising.
There is, however, a LOT of work needed with this, from adding more missions, to bug fixes, balancing/tweaking, and adding story sections, and of course, the artwork.




