P0-MS3: Part 235: Final Debugging
The main objective of this phase of the project was to fly the main capital ship from the station to the second planet in the system, with the crew on board, then launch a shuttle (with a crew member on board) and land on the planet.
I was expecting issues with this, since it involves a lot of complex code and functionality.
The basic flight mechanics worked well, but there are issues with the AI’s navigation system. It seems that when the ship moves, the AI’s navigation paths become invalid. This could be a serious issue.
Other than that, the project seems to be coming along well, if a little slowly.

02/09/2017 , 05:47:16 PM
Unity 5.6.0f3 Personal (64bit) – P0Main.unity – P0-MS3 – PC, Mac & Linux Standalone*

03/09/2017 , 09:23:48 PM
Unity 5.6.0f3 Personal (64bit) – P0Main.unity – P0-MS3 – PC, Mac & Linux Standalone*

03/09/2017 , 05:15:23 PM
Unity 5.6.0f3 Personal (64bit) – P0Main.unity – P0-MS3 – PC, Mac & Linux Standalone
