Spiritus Astrum [P0-B14]: p1660: Towards Early Access
I have added tracer rounds to both the players weapons and all enemy weapons. This makes it much easier to see where fire is coming from, as well as making combat sequence much more dynamic.
I have also improved the muzzle flash effects, slightly, and fixed some more minor bugs with the AI combat system.
I have also made some improvements to the AI companion system, and the crafting system. If a crafting dummy is removed before the crafting is completed, the player will now have any items that they combined with the crafting dummy returned to their inventory, instead of being lost.
I also slightly updated the graphics for the game on steam.
I am working on what I hope is the final phase of the project before the Early Access release.
In addition to bug fixes, there are still some improvements and features that I need to add, etc.
In particular, a lot of the character customisation options (Such as traits, etc), do not yet have a tangible effect on the game.
