Spiritus Astrum [P0-B14]: p1558: Towards Early Access
This week, I have added two new campaigns to the game: A single and a multiplayer survival campaign.
The campaigns are very simple: The player lands on an Earthlike world and must simply survive for as long as they can.
The single player campaign has the player landing on random worlds, however the multiplayer campaign has players landing in the same region of the same planet, so that they can interact and survive together.
The multiplayer campaign should be considered in early beta however, the server has not been properly stress-tested.
Most of the work I did this week was on both of these campaigns. They seem to be quite stable now, although some more testing is needed, especially with the multiplayer campaign.
I also fixed an issue with the grass exclusion system which was preventing it from working properly on ringworlds. The solution is not 100% perfect, but it is much better than it was.
Several other minor bugs were also fixed, including some GUI bugs, some issues with the crafting system, etc.
I could be closer to an Early Access release than I planned!
