P0-MS3: Part 234: AI, Debugging, etc
The AI system is still being tested, but seems to be working fine. I have now added support for an entire crew (Currently, 7 people) which has made the AI far more complex. So far, all AI entities are sharing the same list of actions. I will need to add the ability for each AI to perform unique actions eventually. Each AI does have a unique assigned role on the ship, and a unique “Quarters” to sleep in.
I had to fix some bugs with the AI animations, and add some improvements to the action system.
Navigation is still quite basic, but it is fast. I still intend to switch back to Unity’s navgrid system once it supports arbitrary orientations.
The Art is still quite basic too, but this will be improved incrementally.

01/09/2017 , 04:38:33 PM
Unity 5.6.0f3 Personal (64bit) – P0Main.unity – P0-MS3 – PC, Mac & Linux Standalone

01/09/2017 , 05:02:54 PM
Unity 5.6.0f3 Personal (64bit) – P0Main.unity – P0-MS3 – PC, Mac & Linux Standalone*

01/09/2017 , 05:20:49 PM
Unity 5.6.0f3 Personal (64bit) – P0Main.unity – P0-MS3 – PC, Mac & Linux Standalone

01/09/2017 , 05:41:06 PM
Unity 5.6.0f3 Personal (64bit) – P0Main.unity – P0-MS3 – PC, Mac & Linux Standalone*
