P0-MS3: Part 236: Final Debugging
I have begun correcting the final issues that I identified during my recent testing.
The issue with the AI has been solved. I had been storing some of the AI’s position values as strings, which meant they weren’t being updated when the ship was moved. I changed this to a reference to the transform object that the AI was tracking, which was updated.
Most of the other bugs have also been fixed too.

04/09/2017 , 01:41:21 AM
Unity 5.6.0f3 Personal (64bit) – P0Main.unity – P0-MS3 – PC, Mac & Linux Standalone

04/09/2017 , 05:21:10 PM
Unity 5.6.0f3 Personal (64bit) – P0Main.unity – P0-MS3 – PC, Mac & Linux Standalone*
