P0-MS3: Part 233: AI, Debugging, etc
Continuing on with the debugging and final improvements, I have tested almost all of the gameplay features, and the vast majority of them had no issues.
I did run into some lighting problems and minor bugs, which were fixed.
I have also made improvements to the 3D radar system. These changes turned out to be quite complex, since I was adding objects that were placed a realistic distances from the ship. Due to floating point precision issues, I had to eventually create dummy objects with scaled down position values, and then plot these using the radar system.
I have also tested the voice recognition system, and purchased a professional voice from Cereproc, which is also working well.

30/08/2017 , 07:44:30 PM
Unity 5.6.0f3 Personal (64bit) – P0Main.unity – P0-MS3 – PC, Mac & Linux Standalone*

30/08/2017 , 07:44:54 PM
Unity 5.6.0f3 Personal (64bit) – P0Main.unity – P0-MS3 – PC, Mac & Linux Standalone*

30/08/2017 , 11:43:34 PM
Unity 5.6.0f3 Personal (64bit) – P0Main.unity – P0-MS3 – PC, Mac & Linux Standalone*

31/08/2017 , 02:39:27 PM
Unity 5.6.0f3 Personal (64bit) – P0Main.unity – P0-MS3 – PC, Mac & Linux Standalone*

31/08/2017 , 11:19:49 PM
Unity 5.6.0f3 Personal (64bit) – P0Main.unity – P0-MS3 – PC, Mac & Linux Standalone
