P-172: Unity: Space Environment: Part 10
I have taken a short break from the texturing to work on vehicle control, and gravity modification.
I have been able to, relatively easily, allow the player to take control of a vehicle (the default flying vehicle) and I have removed gravity from it. This gives me a very basic space vehicle.
I have collision working, I can reliably swap control between the FPS controller and the vehicle. This was the hardest part, since I had to disable the control from one of the controllers to prevent the player from controlling their avatar and the vehicle at the same time.
I was also able to implement triggers easily. I think my Unity skills are improving fairly quickly, I am able to do most of the basic things that I would need to do to make a game now.
The only things I haven’t really looked at yet are AI and firing weapons, handling inventory, etc, and adding an animated player character mesh.

27/09/2016 , 04:42:00 PM

27/09/2016 , 04:43:49 PM

