P0-B1: Part 1031: Improvements, Crafting
I have decided to postpone the dynamic story generation system until I have had time to research it further. I am now working on substantially improving the immersion and gameplay features of the project. I am trying to create a dynamic, immersive, virtual world, and in addition to the dynamic story generation, there are several […]
P0-B1: Part 1030: Improvements, Random Story System
I have spent quite a lot of time on the random story generator. I have come up with quite a few concepts and ideas that I would like to explore, but I need to do more research before I can actually implement this system. What I will probably do for now is add a simple, […]
P0-B1: Part 1029: Improvements, Random Story System
I have added the reputation system to the project, and this is of course stored server side. It is now possible for quests and other actions to increase and decrease the players reputation, which will then affect their interactions with other players, etc, etc. Everything else seems fine, I have done some preliminary testing and […]
P0-B1: Part 1028: Improvements, Random Story System
I have made several improvements to the AI spawning system, such as settings to control how many AI can spawn in the same building, and support for various animations such as sitting, lying, etc, and control over how likely it is for an AI to spawn in a given location. I have also added the […]
P0-B1: Part 1027: Improvements, Random Story System
NPC’s are now randomly added to the world, and I have verified that the seed values, etc, work properly, so that the same AI appear in the same place each time. The AI will not actually move around the world for now, but this is something that I will be adding later. I have also […]
P0-B1: Part 1026: Improvements, Random Story System
I have found, and fixed, some issues with seed values not being reproduced properly between runs. This would have been a problem for the new story system because each NPC being added to the world needs to be persistent, IE, the same character model, same location, etc, between runs of the game. I have also […]
P0-B1: Part 1025: Improvements, Random Story System
I have made several improvements to the project, including improvements to the grass exclusion system. I have added instancing to the grass, to fix a bug which causeed the grass exclusion texture to duplicate across neighbouring terrain chunks. The next major goal is to work on the preliminary support for the dynamic story system. This […]
P0-B1: Part 1024: Debugging, Improvements
I ran into a few additional issues which were caused by the changes that I made to the loading system (in order to fix the other bug that I found), but I have solved these issues now too. I have also tested the random world generator, and made some changes and improvements. There is still […]
