P0-B1: Part 1039: Improvements, Debugging
I have finished creating most of the objects that I will be using for the next phase of the project. There are additional weapons, as well as health items and tools, that the player can craft, manufacture, and use. These will be important when I add in more enemies to the game later. Some of […]
P0-B1: Part 1038: Improvements, Debugging
Most of the basic items have now been added to the project. I have also made improvements to the crafting and manufacturing systems. It will take another week or so for all of the new items to be added, but so far things are going quite well. Once these items are added, I want to […]
P0-B1: Part 1037: Improvements, Debugging
I am working on adding the new items to the project. So far, this is going very well. Most of the basic items are now working, and can also be crafted from simple materials. The player can construct simple flint tools from naturally occuring materials, and can also manufacture more advanced items with the right […]
P0-B1: Part 1036: Improvements, Debugging
I have finished the models and textures for all of the new items that I want to add to the project. The art is fairly basic at the moment, however the focus is on the functionality and immersion with the world. I will need to create many more objects like this in the future, this […]
P0-B1: Part 1035: Improvements, Debugging
I have been working on creating a large number of new items for the project. These will be use to increase immersion and give the player additional options with respect to survival and living in the world. I am focusing mainly on crafting and survival for now, rather than manufactured objects, but I will be […]
P0-B1: Part 1034: Improvements, Debugging
I have made improvements to the nav map systems in the project. There are now several filters that the player can use to display and hide various types of objects, including plots of land that the player owns, and buildings that they have constructed, etc. This makes the nav map much more useful. There are […]
P0-B1: Part 1033: Improvements, Crafting
I have now added the ability for players to purchase plots of land on planets. Upon purchasing a plot of land, the player is given the ability to construct advanced structures on that plot of land (These cannot be constructed anywhere else). This will form the basis for a more complex building and crafting system […]
P0-B1: Part 1032: Improvements, Crafting
The new crafting system is basically done. I am trying to keep the guis (and the entire user interface) as immersive as possible, but as the project gets more complex, I need to add more complex non-immersive features out of necessity. For example, the crafting system displays a transparent “dummy” object which the player can […]
