P0-B1: Part 1015: Debugging, Improvements
I have fixed some issues, and made some improvements, to the snow exclusion system. There were some minor problems here that I needed to fix. I have also begun expanding the tests for the project. I am currently testing and improving the random planet generation system.So far it is going well. I am making some […]
P0-B1: Part 1014: Debugging, Improvements
I have started extensive testing of the project again, using detailed, complex, guided tests. There have been a few new issues identified, mostly due to the changes that I have made since the last test cycle, but these were minor, and have been fixed. I have also added some small new features to the project.
P0-B1: Part 1013: Debugging, Improvements
I have mainly solved the issues with the snow exclusion. I have had to disable occlusion with the snow shader, which is not ideal, but I now have snow that works on all orientations, as well as working snow exclusion etc. There are still some issues with snow exclusion in some cases, and I will […]
P0-B1: Part 1012: Debugging, Improvements
I have found a few last minute bugs with the grass system, which have been fixed. The main issue with it now is that the grass exclusion solution that I added does not support instancing, IE, if grass is excluded from a terrain chunk, neighbouring chunks will also have an exclusion in the same space, […]
P0-B1: Part 1011: Debugging, Improvements
I have now finished, and integrated, my solution for the grass exclusion problem. It doesn’t work quite as well as the original system, (For example, it does not support smoothing or flattening grass, just excluding it completely), but it does work very well, at all orientations. Since most earthlike and alien worlds are grass covered, […]
P0-B1: Part 1010: Debugging, Improvements
I have been working on the grass displacement/exclusion issue. The existing grass exclusion system does not work properly at arbitrary non y-up orientations, and fixing this was something I thought would be extremely complex. However, I seem to have made excellent progress at finding a solution. I have not yet implement this fully, but the […]
P0-B1: Part 1009: Debugging, Improvements
I have fixed more bugs with the project. Ther was a minor issue with object rotation (Caused by non y-up orientation) which has now been solved. I have also added a new navigation HUD to the players ship. Previously, this was only available on the shuttle. In addition, I have added preliminary support for auto-reconnecting […]
P0-B1: Part 1008: Debugging, Improvements
I believe I have fixed the AI navigation and pathfinding issue that I was having. This took some time to solve. The issue seemed to be that when the navigation graph for the players ship was being loaded when the game first ran, however, when the game loaded while the player was not on board […]
