P0-B1: Part 1027: Improvements, Random Story System
NPC’s are now randomly added to the world, and I have verified that the seed values, etc, work properly, so that the same AI appear in the same place each time.
The AI will not actually move around the world for now, but this is something that I will be adding later.
I have also added the ability to save the AI’s state to the server, so that quest progression, results, conversations, etc, can all be stored persistently.
Currently, the AI spawns only within cities. The next step is to have the AI also spawn randomly in the world, in various locations such as escape pods, abandoned buildings, etc. This will allow the player to randomly discover interesting places and receive quests from them.

