P0-B1: Part 1031: Improvements, Crafting
I have decided to postpone the dynamic story generation system until I have had time to research it further.
I am now working on substantially improving the immersion and gameplay features of the project. I am trying to create a dynamic, immersive, virtual world, and in addition to the dynamic story generation, there are several other features which need to be present.
One of these is the ability for the player to interact with the world in complex ways. So far, I have a complex item and item combination system, but this doesn’t work well for crafting. My next objective is to add a much more advanced crafting system that will supplement the existing item combination system.
Once this is done, I intend to add far more craftable items to the world, from simple objects like bows and field shelters to complex objects like buildings and habitats.
I also want to allow the player to purchase plots of land, and when purchased, they will be able to construct complex buildings on that land. These buildings can only be placed on land that the player owns, and they require energy to construct, which is a limited resource.
Simple structures and tools like the aforementions bows and field shelters, fires, etc, can be constructed from the items naturally found on wilderness areas, and so these can be made anywhere.
