Spiritus Astrum [P0-B13]: p1542: Towards Early Access
I have added a new filter mode to the shuttle’s guis that allows the player to scan for mission objectives. This is vital in eliminating visual clutter while the player is trying to navigate to the next objective.
I have also fixed some bugs with the filter and nav systems, and made some other improvements.
Some longstanding bugs with the NPC and Creature AI have also been fixed. There were issues with the AI floating in the air in some cases.
Finally, a bug with the SQL server was also fixed.
The next major improvement that I need to make will be the balancing and tweaking of the game. Currently, the difficulty is much too high. I need to balance the projectile speeds, damage values, and the shields and hull strength values, etc. This will not be difficult, but it will be time consuming.
I have also made some improvements to the art for the game. For Early Access, the art is going to be very basic, so I have not spent much time on this. I will be replacing the art later, when I get more time.
