P0-B7: Part 1385: Debugging, Improvements
I have completed the run of tests that I was working on, and I didn’t discover any major bugs. I have fixed a few minor bugs, and made some very small improvements. These were mostly cosmetic, but it is only now that I have had the time to really look at them. I have also […]
P0-B7: Part 1384: Debugging, Improvements
I am in the process of testing the project with the build and the remote server, and so far there are very few issues. I uncovered a few minor bugs, but nothing major. I have added a few improvements to make debugging with the build easier, and I have done some testing on the sqllite […]
P0-B7: Part 1383: Debugging, Improvements
I have made extensive improvements to the object placement system in the world. The system is now capable of searching for the flattest terrain within a given radius of the player in order to place objects. This makes it much less likely that the objects will be obscured by the terrain, or that they will […]
P0-B7: Part 1382: Debugging, Improvements
I did discover some issues with the networked AI system, but these thankfully turned out to be minor. The AI for the creatures and NPC’s/enemies, etc, is quite a lot more performant and robust now, but I still need to continue testing its functionality in multiplayer. I have also completed some more extensive stress-testing of […]
P0-B7: Part 1381: Debugging, Improvements
I have completed another full retest of the story system, and made several more improvements and bug fixes to it. There were some issues preventing some NPC’s and characters from spawning properly in some conditions, these were fixed. There are also some issues with adding Characters to the ships crew. When these characters spawn in […]
P0-B7: Part 1380: Debugging, Improvements
I am working on another complete retest of the project, and I have managed to identify and fix two intermittent bugs. Both of these were caused by the story system not properly setting the control object of the player when the player entered a ship. The next goal is to finish the retest and test […]
P0-B7: Part 1379: Debugging, Improvements
I believe I have fixed the issues with the AI on changing zones. The issue was that the AI wasn’t paging to the client when the player left a zone and then returned. This required some rewrites to the server-side code, but it seems ok now. The server AI is a lot more solid already, […]
P0-B7: Part 1378: Debugging, Improvements
I have made improvements to the Combat system in the game, which means it is now easier for the player to detect and intercept enemy missiles, etc. I have also further tested and improved the spawning system to fix some issues with AI spawning when they shouldn’t. I also added the ability for AI to […]
