P0-B7: Part 1371: Debugging, Improvements
The next objective with the debugging was to fix some issues with the player movement in zero and low gravity environments. The players up vector and was slightly off. The problem was that the players upvec was always pointing toward the center of the object, which worked for large objects, such as planets, etc, but […]
P0-B7: Part 1370: Debugging, Improvements
I am still focusing on the debugging for the main story sequence in the game. I have added several quality of life improvements to the object spawning code, such as making sure that the height offset is always correct (so that the object isn’t beneath the terrain, or floating above it), etc. I have also […]
P0-B7: Part 1369: Debugging, Improvements
I have fixed several issues with the AI system, and there is certainly an improvement in reliability here, but I will need to do more testing to see if the issues are fully resolved. I have also added a lot of quality of life improvements, and minor bug fixes, such as preventing the player from […]
P0-B7: Part 1368: Debugging, Improvements
I have started another set of extensive testing. I am testing with the build, in real-world conditions, and the results are generally good. The biggest issue that I found is that the AI bug when returning to the players ship is still present. I will need to focus on this until it is fixed, since […]
P0-B7: Part 1367: Debugging, Improvements
I have made some more minor improvements to the crafting system, and the inventory system. Originally, the player stored all of their items on their body, as physical objects. However, there was a limit to how many objects they could carry like this, so I added another inventory system which uses a conventional menu, rather […]
P0-B7: Part 1366: Debugging, Improvements
I have added several minor improvements to the project, such as allowing water to boil gradually when adventuring, instead of having it boil instantly. I have also fixed some isses that occurred when the player dropped items on board a ship. I have also added some new art objects for the crafting system, and made […]
P0-B7: Part 1365: Debugging, Improvements
I have made some minor improvements to the Space-Based AI. These AI entities can now spawn further from the center of the solar system, and travel faster. The next goal is to fix a long standing bug with the Crew AI that occurs when the player returns to their ship. This intermittent bug causes the […]
P0-B7: Part 1364: Debugging, Improvements
I have completed the changes to the inventory menu. I was able to use the existing trading and inventory menu, I simply modified it to add new features. It is now possible to interact with defeated AI enemies to search their bodies for items, resources, etc. T It is less immersive than the previous system, […]
