P0-B7: Part 1388: Debugging, Improvements
My testing sessions are continuing to get longer and more involved.
I am still finding bugs, but most of them are minor, and some are exclusive to the build, such as shaders not being included, etc.
Most of the issues that are left are either balancing issues or design issues that need to be reworked.
I made some changes and fixed some bugs with the inventory system as well, and uncovered some remaining issues with AI creatures spawning out when they shouldn’t, which I will have to look at in the future.
I am about to start another full retest, which will hopefully be one of the lastbefore I can move on to adding more content.