P0-B7: Part 1367: Debugging, Improvements
I have made some more minor improvements to the crafting system, and the inventory system. Originally, the player stored all of their items on their body, as physical objects. However, there was a limit to how many objects they could carry like this, so I added another inventory system which uses a conventional menu, rather […]
P0-B7: Part 1366: Debugging, Improvements
I have added several minor improvements to the project, such as allowing water to boil gradually when adventuring, instead of having it boil instantly. I have also fixed some isses that occurred when the player dropped items on board a ship. I have also added some new art objects for the crafting system, and made […]
P0-B7: Part 1365: Debugging, Improvements
I have made some minor improvements to the Space-Based AI. These AI entities can now spawn further from the center of the solar system, and travel faster. The next goal is to fix a long standing bug with the Crew AI that occurs when the player returns to their ship. This intermittent bug causes the […]
P0-B7: Part 1364: Debugging, Improvements
I have completed the changes to the inventory menu. I was able to use the existing trading and inventory menu, I simply modified it to add new features. It is now possible to interact with defeated AI enemies to search their bodies for items, resources, etc. T It is less immersive than the previous system, […]
P0-B7: Part 1363: Debugging, Improvements
I have done some more tests and made some more improvements to the AI system. It is now more solid and robust, with greater functionality and more attention given to edge cases and more complex situations. I am now working on some improvements to the inventory system. Currently, there is no inventory menu when interacting […]
P0-B7: Part 1362: Debugging, Improvements
I have added some of the missing features for the AI system. These features are mainly to handle edge cases, and are not too important, but they would need to have been added at some point. There are still one or two features that I need to add, and I also need to work on […]
P0-B7: Part 1361: Debugging, Improvements
I have completed the next phase of testing with the AI. There were some bugs and issues and unsupported behaviour, but it has gone very well. The code seems quite solid at this point. The AI can enter buildings, and carry out actions autonomously within those buildings. The AI state is also stored persistently between […]
P0-B7: Part 1360: Debugging, Improvements
I have begun working on the AI code within the city. This system uses older code for its dynamic navigation graphs. I have entirely replaced this code when the AI is exploring the world (Because there was significant issues with using it in these cases), but it seems to work ok for cities, so I […]
