P0-B7: Part 1393: Debugging, Improvements
I have fixed more of the minor bugs that I have found in the project. I haven’t found any more major ones. There are some design issues that may not be fixed for a while, such the weather changing too suddenly when the player changes zones, but these issues are minor enough that they shouldn’t […]
P0-B7: Part 1392: Debugging, Improvements
I have spent some time debugging and improving the weather system in the game. There were some issues with the weather system being called before the game had properly loaded, which resulted in the wrong weather seed being used. There was also some issues with the snow weather effect, which meant that it was appearing […]
P0-B7: Part 1391: Debugging, Improvements
I have fixed even more bugs with the story for the project. These were mostly minor and intermittent bugs that I never noticed or had time to fix before now. Some of them were a little tricky to track down, but I had no major issues with them. Overall, the project is now very stable. […]
P0-B7: Part 1390: Debugging, Improvements
I have created a concept test of the player server. This will allow players to create a local server using SQLite and use it either for offline play, local network play, or peer to peer play, so that players don’t need to use the master server if they want to. It will also serve as […]
P0-B7: Part 1389: Debugging, Improvements
I am now focusing on finding the last few bugs and making balancing changes. I have also added some additional variables to the menus, and improved the gui layout slightly. I have also fixed some issues with assets not loading properly in the build, and some variables that should have been persistent between runs weren’t. […]
P0-B7: Part 1388: Debugging, Improvements
My testing sessions are continuing to get longer and more involved. I am still finding bugs, but most of them are minor, and some are exclusive to the build, such as shaders not being included, etc. Most of the issues that are left are either balancing issues or design issues that need to be reworked. […]
P0-B7: Part 1387: Debugging, Improvements
Testing is still going well. I have made some more minor cosmetic improvements, but nothing serious. I have also started working on some game balancing changes. This could take a long time, and I don’t want to spend too long on it now, but I did need to make some adjustments to the main timers, […]
P0-B7: Part 1386: Debugging, Improvements
I have added some new debug flags to make debugging easier with the build. I have also made a few more minor improvements and bug fixes to guis and player interaction, etc. I have improved the legibility of text in bright lighting conditions, and fixed a minor lighting bug in the build. I have also […]
