P0-B7: Part 1381: Debugging, Improvements
I have completed another full retest of the story system, and made several more improvements and bug fixes to it. There were some issues preventing some NPC’s and characters from spawning properly in some conditions, these were fixed. There are also some issues with adding Characters to the ships crew. When these characters spawn in […]
P0-B7: Part 1380: Debugging, Improvements
I am working on another complete retest of the project, and I have managed to identify and fix two intermittent bugs. Both of these were caused by the story system not properly setting the control object of the player when the player entered a ship. The next goal is to finish the retest and test […]
P0-B7: Part 1379: Debugging, Improvements
I believe I have fixed the issues with the AI on changing zones. The issue was that the AI wasn’t paging to the client when the player left a zone and then returned. This required some rewrites to the server-side code, but it seems ok now. The server AI is a lot more solid already, […]
P0-B7: Part 1378: Debugging, Improvements
I have made improvements to the Combat system in the game, which means it is now easier for the player to detect and intercept enemy missiles, etc. I have also further tested and improved the spawning system to fix some issues with AI spawning when they shouldn’t. I also added the ability for AI to […]
P0-B7: Part 1377: Debugging, Improvements
I have started extenstively testing the the Space-Based AI system. This system has not been tested as much as the other systems, so there are quite a few bugs and improvements to make here. The first issues that I had to solve were with the spawning of the AI. There was a bug which meant […]
P0-B7: Part 1376: Debugging, Improvements
I have completed another complete retest, as well as more smaller tests, and everything is working well. There are still some issues left that I can’t reproduce, but I can solve these when they recur. The next step is to work on testing and improving the Network AI system and the multiplayer, and then add […]
P0-B7: Part 1375: Debugging, Improvements
Since most of the bugs that I have found have been fixed, I have been focusing on adding quality of life improvements to the project, such as improvements to the GUI’s and user feedback, etc. I have added some safety checks to prevent the player leaving their ship during FTL trips, and I have added […]
P0-B7: Part 1374: Debugging, Improvements
I am still working on the tests and improvements for the introductory story. All of the major bugs seem to have been fixed. I have had to fix a few minor bugs related to procedural object placement, but these were not difficult. There are some bugs that are related to the network-AI system that I […]
