Spiritus Astrum [P0-B11]: p1510: Towards Early Access
I have made some reasonably extensive changes to the mission code for Campaign 3 in order to improve the way that story and dialog elements are presented to the player. I have not done a full retest yet, but I am confident that these changes should work well.
I have also looked into the issue of creating multiple cities at once. Creating the cities is actually not difficult, the problem is creating multiple navigation graphs (Or, creating one graph for each city, and then swapping between them depending on where the player is). I don’t have time to implement this now, but it should be possible, just difficult.
I have also fully retested the first campaign of the game too. I was getting increasingly worried that my work on the third campaign would cause major bugs with the other campaigns, but this has not happened. There were some very minor bugs discovered while retesting Campaign 1, but these were easily fixed (They were mostly caused by variables not being set in Campaign 1 that were only used by Campaign 3).
There were a few other minor bugs found with Campaign 3, but these were pre-existing.
I plan to fully test the second campaign next, and then get back to finishing the third campaign.



