Spiritus Astrum [P0-B12]: p1514: Towards Early Access
Most of the basic modelling for the capital ship in the third campaign is done.
I have also done a test export, and after fixing some minor issues, this worked very well too.
It should be relatively easy to integrate the modified artwork with the existing dummy art.
The problem is the texturing.
I have had multiple issues when texturing large objects before, especially with low texture resolution, etc.
I am now experimenting with repeating textures, which is helping, but there is no way to add detail with repeating textures.
I will probably produce a very simple set of textures for now, just so that I can continue development.
Later, I will need to spend some time creating much better art, but this will be a major effort for such a large and complex structure, so I will leave this for a while.




