Spiritus Astrum [P0-B10]: p1483: Towards Early Access
Most of the code for the new space combat mechanics is done. I had some issues with projectiles, not working properly with the floating origin system, but I have finally solved these issues. I have added new features and UI improvements to the space combat system, as well as guided missiles (For both players and […]
Spiritus Astrum [P0-B10]: p1482: Towards Early Access
I have added a shield effect to enemy star fighters, and I have added them to the existing tracking/nav map screen. I have also made improvements to the nav map screen to allow the player to filter in/out enemy fighters. The players shuttle also has shields too, and a “hull strength” value that will cause […]
Spiritus Astrum [P0-B10]: p1481: Towards Early Access
I am continuing to work on the art and art concepts, as well as the story, for the early access release of the project. In addition, I have started added more gameplay features to the game. I have started work on improving the space combat section of the game. I am adding in the ability […]
Spiritus Astrum [P0-B10]: p1480: Towards Early Access
I am still working on the concept art for the next story campaign in Spiritus Astrum. So far, it is going reasonably well, although there will be quite a lot of art to add, in addition to support logic, etc, etc. I am working on adding new vehicles (Although not all will be driveable) in […]
Spiritus Astrum [P0-B10]: p1479: Towards Early Access
The next phase in the project is to add all of the art assets that I will need for the early access campaigns. This willl include more NPC/enemy types, and hopefully additional uniforms, etc, for the player, as well as more enemies, and environment art. I have been working on some concepts for the new […]
Spiritus Astrum [P0-B9]: p1478: Towards Early Access
I am still working on the art concepts for the next phase of the project. I will be adding in new vehicles, new enemies, and new story elements, which will take a lot of time, but it should add a lot more depth to the gameplay. I have also been looking into volumetric nebulae, gas […]
Spiritus Astrum [P0-B9]: p1477: Towards Early Access
I have fixed quite a number of bugs with the project, including some issues with the starfield not fading out properly when the player was on a non-earthlike world, and another issue where weather effects would not fade out when the player travelled back into space. The main goal now is to try to add […]
Spiritus Astrum [P0-B9]: p1476: Towards Early Access
I am still focusing on adding more story elements to the project. I will probably spend some time on this over the next few months, adding more artwork, more enemies, and more challenges and objectives for the player to experience. I do still intend to include the free roaming mode, but I want to have […]
