P0-B1: Part 1032: Improvements, Crafting
The new crafting system is basically done.
I am trying to keep the guis (and the entire user interface) as immersive as possible, but as the project gets more complex, I need to add more complex non-immersive features out of necessity.
For example, the crafting system displays a transparent “dummy” object which the player can then combine items with. It is possible to select from a list of items to craft and then see the progress of the item as items are added to it.
However, the player can only see the crafting dummy when in crafting mode, when out of crafting mode these dummy’s are invisible, which means that the immersion within the world is kept as high as possible.
The existing item combination system also still exists, and will be used for simpler cases.
The next goal is to allow the user to purchase plots of land, and to improve the navigation map system to allow the player to find their plot or plots of land more easily from orbit.
I will then add more craftable items and harvestable resources, and then continue on with the story generator and other gameplay features.





