P0-B1: Part 1018: Debugging, Improvements
I have decided to postpone the lighting issue for now. This is a complex issue with a non-critical system, so I don’t have the time to fix it right now.
I have finished improving the world generation though. Random objects are now spawing in the correct location, and with the correct random density variations.
The next goal is to improve this system to add variable render distances for the ground cover objects. Currently this is hard coded.
