P0-B1: Part 1019: Debugging, Improvements
I have added support for dynamic object distances to the ground cover system. Trees, rocks, and random items, etc, are governed by this system, so increasing the view distance makes a big difference to the realism of the world, at the cost of performance.
I have also made some improvements to the region manager system. There were some bugs with the audio system, I have rewritten this, so that as the player moved through the world the ambient audio changes with them.
I have also created another sequence of guided tests and tutorials for the project.





