P-172: Unity: Space Environment: Part 31: Web Browser
I have been able to get the HTML gui’s working with the webkit in my project. I have wired them up to unity, so I should be able to control things in the world using the HTML gui’s.
This actually creates an interesting problem. I do not have enough experience in HTML to handcode complex gui’s, so I need to find a WYSIWYG HTML editor that allows me to quickly and easily create guis/html pages for my dialogs.
Even though there are a lot of HTML tools out there, I can’t find one that really works with what I am doing.
I have found some libraries for graphing and plotting, such as plot.ly and vis.js, and I have found some “webkits” that seem to contain HTML elements. I will probably try to integrate these into my project, and see how that goes. The problem with these is that they may have dependencies, or other issues that make them incompatible with the unity web kit. If they work however, I will be able to use some incredibly powerful features.
It would also be worth exploring Unity’s default gui functionality as well, so that I can compare the two.

30/10/2016 , 06:22:19 PM
Unity Personal (64bit) – P0Lab9.unity – New Unity Project – PC, Mac & Linux Standalone*

29/10/2016 , 03:48:06 AM
Unity Personal (64bit) – P0Lab7.unity – New Unity Project – PC, Mac & Linux Standalone

29/10/2016 , 03:47:53 AM
Unity Personal (64bit) – P0Lab7.unity – New Unity Project – PC, Mac & Linux Standalone
