Spiritus Astrum [P0-B14]: p1549: Towards Early Access
I have fixed almost all of the bugs that I needed to fix after the last test run.
One of the main improvements was to add better support for AI navigation when the player is within a complex structure (Ie, when the player could be above or below the AI, etc).
I also made several other improvements to the AI combat system, although there is more work needed here.
Once the main bugs from the last test run were fixed, I completed another full test run.
This uncovered quite a few new bugs, including some more serious ones.
The main issue I ran into was an issue with the players capital ship paging when the player was still on board. This has been fixed.
Other than that, the testing went well, despite the bugs that were uncovered.
