Spiritus Astrum [P0-B9]: p1469: Towards Early Access
I have been mostly focusing on the combat system this week.
I have added several improvements to the Target Gui, such as more information, and background highlighting.
I have also improved the players scanning tool to make it easier for them to find important objects in the world, and I fixed some bugs related to the persistence system.
I have also been working on adding quite a few new weapons to the game. These are quite simple visually, but should add more variety and depth to the gameplay.
The enemy AI has also been slightly improved, and I have more improvements to work on later, when I have finished adding the rest of the weapons.
The weapon scripts have not got support for both “spread” fire (Shotguns, etc) and “automatic” fire. These options can be turned on and off easily for each weapon.
In future, I could allow for fire selection and alternate fire modes, etc. The problem with doing this now is that the right click button is already being used for interacting with the environment, so I would need to break convention and use a different key for fire mode selection.



