This is a proof of concept of the turret system for the game "Artillery!" which I am working on. This is based on the TurretShape code already present in T3D, however my implementation has to ability to accept rotation and elevation commands from scri… more »
Project 131: Artillery! Turrets Concept Test
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Project 131: Artillery! Game Concept
Artillery!
Introduction
“Artillery” is an addictive, turn-based game from Phoenix Game Development. Players choose from a selection of tanks and other armoured vehicles, and must square off in an arena with up to 8 other human or AI controlle… more »
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Update: October 2013 Fluid Dynamics, Artillery! and Sleep Learning Concept App
This is just a quick update on a few of my projects that will be finishing soon, as well as another one that I have just started.
My fluid dynamics Project is "functionally complete" at the moment. It is a realistic fluid simulation which comes wi… more »
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Getting Started in Game Development
Getting Started in Game Development
In this article I intend to try to answer some common questions prospective game developers may have about getting started in the industry. Questions like: What skills are required, what kind of resources and softw… more »
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Project 130: Computational Fluid Dynamics: Instancing, Spherical Mapping, and Real Time Updating
I have made significant progress on the Fluid Dynamics simulation, and I feel that I am coming close to a point where I can release the software. I haven't decided whether to charge for it or release it for free yet, or even where I will release it, but… more »
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