Important: Transitioning to new Blog!

I have just set up a new blog using wordpress. I feel this provides more options, particularly for themes and plugins. I had a problem with spam on this blog some time ago, and none of the anti-spam plugins I could find dealt with it, so I had to even… more »

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Getting Started in Game Development

Getting Started in Game Development In this article I intend to try to answer some common questions prospective game developers may have about getting started in the industry. Questions like: What skills are required, what kind of resources and softw… more »

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Dynamic Geometry Creation: Marching Cubes and Metaballs!

I have been interested in the field of computational fluid dynamics for some time, and have been researching the subject in some detail. Computation fluid dynamics is basically realistic computer modelling of liquids. Until recently, this was onyl possi… more »

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Computational Fluid Dynamics

I have recently been thinking about realistic water in games (In general, not just Torque Games), and I have come to the conclusion that it's quite under-represented. I know that we have detailed Ocean and river effects, using shaders and other techniqu… more »

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Designing a Game: Common Mistakes

Today's post is about the all important first steps in any project, taking an idea and turning it into concrete, clear, and concise game design documents. I spend some time browsing message boards, and they are full of budding game designers with great… more »

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